Wednesday, March 02, 2011

a custom serialization test

works pretty fast

using System;
using System.IO;
using System.IO.Compression;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;

namespace serializationtest
{
internal enum SerializedType : ushort
{
ByteArray = 0,
Object = 1,
String = 2,
Datetime = 3,
Bool = 4,
//SByte = 5, //Makes no sense.
Byte = 6,
Short = 7,
UShort = 8,
Int = 9,
UInt = 10,
Long = 11,
ULong = 12,
Float = 13,
Double = 14,

CompressedByteArray = 255,
CompressedObject = 256,
CompressedString = 257,
}

internal class Serializer
{
public static byte[] Serialize(object value, out SerializedType type, uint compressionThreshold)
{
byte[] bytes;
if (value is byte[])
{
bytes = (byte[])value;
type = SerializedType.ByteArray;
if (bytes.Length > compressionThreshold)
{
bytes = compress(bytes);
type = SerializedType.CompressedByteArray;
}
}
else if (value is string)
{
bytes = Encoding.UTF8.GetBytes((string)value);
type = SerializedType.String;
if (bytes.Length > compressionThreshold)
{
bytes = compress(bytes);
type = SerializedType.CompressedString;
}
}
else if (value is DateTime)
{
bytes = BitConverter.GetBytes(((DateTime)value).Ticks);
type = SerializedType.Datetime;
}
else if (value is bool)
{
bytes = new byte[] { (byte)((bool)value ? 1 : 0) };
type = SerializedType.Bool;
}
else if (value is byte)
{
bytes = new byte[] { (byte)value };
type = SerializedType.Byte;
}
else if (value is short)
{
bytes = BitConverter.GetBytes((short)value);
type = SerializedType.Short;
}
else if (value is ushort)
{
bytes = BitConverter.GetBytes((ushort)value);
type = SerializedType.UShort;
}
else if (value is int)
{
bytes = BitConverter.GetBytes((int)value);
type = SerializedType.Int;
}
else if (value is uint)
{
bytes = BitConverter.GetBytes((uint)value);
type = SerializedType.UInt;
}
else if (value is long)
{
bytes = BitConverter.GetBytes((long)value);
type = SerializedType.Long;
}
else if (value is ulong)
{
bytes = BitConverter.GetBytes((ulong)value);
type = SerializedType.ULong;
}
else if (value is float)
{
bytes = BitConverter.GetBytes((float)value);
type = SerializedType.Float;
}
else if (value is double)
{
bytes = BitConverter.GetBytes((double)value);
type = SerializedType.Double;
}
else
{
//Object
using (MemoryStream ms = new MemoryStream())
{
new BinaryFormatter().Serialize(ms, value);
bytes = ms.ToArray();
type = SerializedType.Object;
if (bytes.Length > compressionThreshold)
{
bytes = compress(bytes);
type = SerializedType.CompressedObject;
}
}
}
return bytes;
}

private static byte[] compress(byte[] bytes)
{
using (MemoryStream ms = new MemoryStream())
{
using (DeflateStream gzs = new DeflateStream(ms, CompressionMode.Compress, false))
{
gzs.Write(bytes, 0, bytes.Length);
}
ms.Close();
return ms.ToArray();
}
}

private static byte[] decompress(byte[] bytes)
{
using (MemoryStream ms = new MemoryStream(bytes, false))
{
using (DeflateStream gzs = new DeflateStream(ms, CompressionMode.Decompress, false))
{
using (MemoryStream dest = new MemoryStream())
{
byte[] tmp = new byte[bytes.Length];
int read;
while ((read = gzs.Read(tmp, 0, tmp.Length)) != 0)
{
dest.Write(tmp, 0, read);
}
dest.Close();
return dest.ToArray();
}
}
}
}

public static object DeSerialize(byte[] bytes, SerializedType type)
{
switch (type)
{
case SerializedType.String:
return Encoding.UTF8.GetString(bytes);
case SerializedType.Datetime:
return new DateTime(BitConverter.ToInt64(bytes, 0));
case SerializedType.Bool:
return bytes[0] == 1;
case SerializedType.Byte:
return bytes[0];
case SerializedType.Short:
return BitConverter.ToInt16(bytes, 0);
case SerializedType.UShort:
return BitConverter.ToUInt16(bytes, 0);
case SerializedType.Int:
return BitConverter.ToInt32(bytes, 0);
case SerializedType.UInt:
return BitConverter.ToUInt32(bytes, 0);
case SerializedType.Long:
return BitConverter.ToInt64(bytes, 0);
case SerializedType.ULong:
return BitConverter.ToUInt64(bytes, 0);
case SerializedType.Float:
return BitConverter.ToSingle(bytes, 0);
case SerializedType.Double:
return BitConverter.ToDouble(bytes, 0);
case SerializedType.Object:
using (MemoryStream ms = new MemoryStream(bytes))
{
return new BinaryFormatter().Deserialize(ms);
}
case SerializedType.CompressedByteArray:
return DeSerialize(decompress(bytes), SerializedType.ByteArray);
case SerializedType.CompressedString:
return DeSerialize(decompress(bytes), SerializedType.String);
case SerializedType.CompressedObject:
return DeSerialize(decompress(bytes), SerializedType.Object);
case SerializedType.ByteArray:
default:
return bytes;
}
}
}
}

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All information about Shared Cache is available here: http://www.sharedcache.com/. Its free and easy to use, we provide all sources at codeplex.

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