Justin Etheredge wrote an article: How To Guarantee That Your Software Will Suck
here is an overview:
1) Don't give your developers the tools they need to do their jobs.
2) Just jump right in, plans are for chumps.
3) Set strict deadlines on projects that will take "tens of thousands of man hours".
4) Spend hundreds of hours writing ridiculously detailed documentation.
5) Refuse to buy them more than one monitor.
6) Buy cheap hardware.
7) Keep asking them to multi-task.
8) Write everything yourself.
9) Expect your developers to sit quietly in front of their computer 8 hours a day.
10) Purchase tools without consulting those who will have to use them.
some of the points i absolutely agree with :-)
Sunday, December 28, 2008
Justin Etheredge: How To Guarantee That Your Software Will Suck
at 10:41 AM Posted by roni schuetz
Labels: agile project, definition, development, general, project management, project principles
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